* You can control your character by using your mouse. If you click on the ground, the character
you are playing as moves to the clicked location.
Clicking performs different actions based on the context; for example, clicking on an NPC will initiate a
conversation, but clicking on a monster will attack it.


* To target a monster, simply click it.
* If you double-click the monster, your character will attack continuously and automatically.
This is called “auto-attack” mode.

* Characters have six status categories, all of which are managed by the player. There are also sub-statuses
that will be affected by how a player crafts the main ones. When the character’s level increases,
sub-statuses are raised by a fixed amount. Characters may also receive “status points” which can be distributed
amongst the main six statuses. Once the player distributes these Status Points, they cannot be reset.
Main Status
- Strength (STR) : affects Attack and WT(weight of portable items)
- Intelligence (INT) : affects Magic Attack
- Agility (AGI) : affects Attack speed, an Accuracy rate, Critical, and Moving Speed
- Wisdom (WIS) : determines Magic Defense and MP
- Vitality (VIT) : increases HP
- Dexterity (DEX) : affects Accuracy rate, Defense, Magic Defense, and Skill Testing Speed
* Attack: Determines the attack power with physical weapons such as swords, daggers, wands, bows, etc.
* Magic Attack: Determines potency of magical spells.
* Attack Speed: an interval between Attacks during general attacks
* Critical: Determines % chance to get a “critical hit” (doubling power)
